Archive for the ‘Operating Systems’ Category.

How to install MySQL on FreeBSD

Note: Tested on FreeBSD 9

Step 1 – Install FreeBSD

  1. First install FreeBSD. Instructions for installing FreeBSD is contained in this article.
    How I install FreeBSD 9?
    (Legacy) How I install FreeBSD?
  2. Second update FreeBSD and install the ports tree. Instructions for this are in this article.
    What are the first commands I run after installing FreeBSD?

Step 2 – Installing MySQL

Install MySQL from Ports

  1. Change to the directory of the mysql55-server port.
    # cd /usr/ports/databases/mysql55-server
  2. Now install mysql55-server with ‘make install’.
    # make install

    MySQL 5.5 Server (and MySQL 5.5 client) will download, compile, and install automagically for you.

    Note: You may be wondering about the WITH_CHARSET option that used to exist. This is not necessary during compile and install and we will set the character set in a later step. Don’t start the MySQL service until we make these changes.

Installing MySQL from Packages

  1. Install easily as a binary package with this simple command.
    pkg_add -r mysql55-server

Step 3 – Configure MySQL

Configuration of MySQL is done in the my.cnf file.

Example 1 – Configuring mysql to use UTF8

For this example, we will change our server to use UTF8.

  1. Change to the /usr/local/etc/ directory. This is the default location for the my.cnf file.
    cd /usr/local/etc/
  2. Add the following to the my.cnf file.
    # # # > /usr/local/etc/my.cnf echo '[mysqld]' >> /usr/local/etc/my.cnf echo character-set-server=utf8 >> /usr/local/etc/my.cnf echo collation-server=utf8_general_ci

Note: FreeBSD has multiple example my.cnf files here: /usr/local/share/

  • my-huge.cnf
  • my-innodb-heavy-4G.cnf
  • my-large.cnf
  • my-medium.cnf
  • my-small.cnf

Step 4 – Configure MySQL to start on boot

  1. Add the following lines to the /etc/rc.conf file.
    # # echo # MySQL 5.5 Server >> /etc/rc.conf echo 'mysql_enable="YES"' >> /etc/rc.conf
  2. Now start your server.
    # /usr/local/etc/rc.d/mysql-server start

Step 5 – Secure your MySQL installation

MySQL documentation covers this and I’ll not repeat it here. Instead, go here:
2.2 Securing the Initial MySQL Accounts

Integration with Apache and PHP

If you want to integrate Apache and PHP see these articles.

How to install FreeBSD 9?

FreeBSD 9 comes with a new installer and installing it is quite fast.

Part 1 – Download the media

Step 1 – Download the DVD ISO

  1. Go to http://www.freebsd.org/where.html and click to the ISO link for FreeBSD 9 for you architecture. (x86, amd64, etc…)
  2. Click to download the FreeBSD-9.0-RELEASE-amd64-dvd1.iso.

Step 2 – Burn the ISO to a DVD

I am not going to give you steps for burning an ISO, as you could be on Windows, Linux, OS X, and you could be using any of the DVD burning tools out there.

I’ll give you this hint though…Do not burn the ISO file onto the disk as a file.

Note: Skip this step if you are installing to  a virtual machine.

Part 2 – Install FreeBSD

Step 1 – Boot off the DVD

  1. Put the DVD in your drive. (Or if using a virtual machine, point the virtual machine’s DVD drive to the ISO file.)
  2. Boot your system.
    Note: If you system doesn’t boot off the DVD check the BIOS settings or try pressing F12 to select the boot device

  3. The next screen will automatically boot but delays 9 seconds.
    Press enter to continue without waiting.


    Your now booting to the installer.

Step 2 – Install FreeBSD

  1. Click Install on the first screen.

  2. If you need a special keyboard layout, click yes, otherwise, click no. I clicked no.
  3. Enter the host name for this new installation.
  4. Select the optional system components and press enter.

  5. Partitioning can be done for you with Guided or you can do it yourself with Manual.Note: With todays hard drives, there is little to no benefit from having  multiple partitions as there was in the past. Just use Guided and the root partition will fill the drive.Note: Doesn’t look like we have ZFS options yet.

  6. Look over the guided partition settings.
  7. Click Commit to perform the installation.

    It runs the checksum verification to make sure media is valid.


    It then commits the install.

    It is actually not that long of a wait before you are pretty much done.

    The installation has committed. You will now be asked post-installation configuration questions.

Step 3 – Configure Post-installation settings

  1. Enter a password for the root account when prompted. Enter it again to verify it.
  2. Select your network card.
  3. Unless you know for sure you are going to use IPv6 only, say Yes to enabling IPv4.
  4. Unless you have been given a specific IP address to use, say Yes to enabling DHCP.
  5. Lately I like to enable IPv6 because all my operating systems now support it. But you probably don’t need it unless you know you need it.
  6. If you enabled IPv6, you probably want this option, unless you have a specific IPv6 address you need to use.

    Your dynamic network settings are determined.
  7. Your DNS setting may be detected for you, but if not, you can enter your DNS settings manually. I only entered a single DNS entry for IPv4.
  8. Unless you have a server that needs its clocked synchronized to UTC, select No when prompted.
  9. Select your time Region.
  10. Select your Country.
    Note: United States is number 49.
  11. Select your Time Zone.
  12. You may get a prompt to very whether the Time Zone you selected is correct. Select Yes if it is correct.
  13. Choose what to install.
    Note: If you are on a laptop you consider selecting powerd.
  14. If you want to contribute to FreeBSD and help them resolve bugs (especially yours) select yes. Otherwise, select No.
  15. Select Yes when prompted to Add user accounts.
  16. Enter a user name and follow the prompts.


    Note: Don’t forget to invite the user to the wheel group if they are going su to root.
  17. Enter Yes when all the settings are correct.
  18. Select Yes if you want to add more users and repeat these steps. Once you are done adding users, select No.
  19. Press Enter to Exit.
  20. I don’t have any special settings to make, so I select No here.
  21. Go ahead an press Enter to reboot.


    Your system will now boot and create an SSH key on its own and give you a login prompt.


    FreeBSD is now installed.

Part 3 – Configure Your FreeBSD Install as Desired

What do you want to do next?

Why a developer’s next computer should be an Apple

It is not because OS X is better

Let me start by saying that I do not fall into the “my os is better than yours” mantra. I like to talk about the right tool for the job.

  • For a home user, Windows 7 and OS X still beat Linux (yes, even Ubuntu).
  • For a geeky home user, Ubuntu or any other OS might be more fun.
  • If you want to give away your old computer but not give away your Operating System license, put Ubuntu or PC-BSD on it.
  • Similarly if you get a free computer without an OS and you don’t want to buy one, put Ubuntu or PC-BSD on it.
  • For most businesses, Windows 7 is the better solution for a lot of reasons, many of which are IT related and not even user related.
  • For an artist, OS X is the right choice. Sure Windows has caught up in graphic tools, but not in peer knowledge.
  • For a Web Server, I would never run windows or MAC, I would recommend BSD or Linux.
  • For a NAS server, I would use FreeNAS.
  • For an enterprise to sell a secure appliance I would recommend a BSD derivative.

Those are just a generalizations based on the idea of using the right tool for the job. In every case others have different opinions and there are always exceptions. The appropriate thought is that you should use the right tool for the job.
So if you are a developer, what is the right tool for the job? Here is my new generalization.

  • For a Developer, I now recommend Apple hardware.

Notice I said Apple Hardware, but I didn’t say that I recommend OS X. Run whatever OS you need.

It is not because Apple Hardware is better

Also, this has nothing to do with saying that Apple hardware is better. Dell, HP, Lenovo, Sony, and others all make some great hardware for running whatever OS you can run.

Many argue that Alienware makes the best hardware, not any of the above vendors.  It is not about the best hardware.  So if it was a hardware issue, I would be recommending Alienware. But it is not.

Let me repeat.

  • For a Developer, I now recommend Macintosh hardware.

Notice, I qualified this by saying For a developer. I am not telling everybody to get Apple hardware.

Answer #1: It is simply a licensing issue

Legally you cannot run OS X on any hardware other than Apple hardware (an no Hacintosh is not legal) . Since iOS development realistically can only happen on OS X, you cannot legally run iOS on hardware designed for windows either.

Answer #2 – The cross-platform world

You need every Operating System today.

Lets talk about where development has taken us.  We have gone from not really cross-platform (Windows only and sometimes support Macintosh too), to having to be able to code on Windows, Windows Phone 7, OS X, iOS, Android, and possibly Linux and Unix as well.

Lets list these in a table and you will see why buying an Apple Laptop frees you to develop on all those platforms.

Operating System Apple Hardware Windows Hardware
Windows Run OS and Develop for it Run OS and Develop for it
BSD/Linux Run OS and Develop for it Run OS and Develop for it
Android Emulate OS and Develop for it Emulate OS and Develop for it
OS X Run OS and Develop for it Not supported*
iOS Emulate OS and Develop for it Not supported*

* While it can be done it is illegal and breaks license agreements.

Only Apple hardware allows you to install on all the popular Operating Systems that exist today.

So Apple has put themselves in an interesting position where cross-platform development on all popular operating systems can only occur on Apple hardware. It is this position that has me making this statement.

  • For a Developer, I now recommend Macintosh hardware.

As for the operating system that I recommend, you probably have guessed from this post my recommendation: If you are a developer, run them all.

LANDesk Support Tools – Android Edition (Demo)

This is my first real project written for Android. Yes, I wrote it in C# using Mono for Android.

How to write a FreeBSD Kernel Module

You may be think that writing your first kernel module is going to be a long, painful, grueling task, but really it is only slightly harder than writing your first program, Hello World!, in C or C++.

Lets break this into nice easy steps.

Prerequisites

It is assumed you have installed FreeBSD already. If not, follow the instructions below with one change: Install the FreeBSD source during the “Choose Distribution” section.

How do I install FreeBSD?

Step 1 – Create a basic module file

A FreeBSD kernel module is written in C. This is going to be only a slightly harder than writing hello world in C. We are going to create a single text file with a .c extension and put some C code in it.

  1. Create a folder to hold you project. I used this directory:
    /usr/home/jared/code/kernel/hwm
  2. Create the file to hold your code. I named my file this:
    hello_world_kmod.c
  3. Edit the file with you favorite editor, vi, vim, emac, ee. I used easy editor (ee):
    ee hello_world_kmod.c
  4. Add the following code to the file.I have broken the code of the simplest kernel module into four parts or steps:
    1. Add four required #include statements.
    2. Create the kernel load/unload event handler.
    3. Create a struct to name the module and point to the event handler function.
    4. Call the DECLARE_MODULE macro.
    /*
     * Step 1 - Add the four needed libraries to include
     */
    #include <sys/param.h>
    #include <sys/module.h>
    #include <sys/kernel.h>
    #include <sys/systm.h>
    
    /*
     * Step 2 - Handle the load/unload event
     */
    static int EventHandler(struct module *inModule, int inEvent, void *inArg)
    {
            // Set return code to 0
            int returnCode = 0;
    
            switch (inEvent)
            {
              case MOD_LOAD:
                    uprintf("Hello, World! \n");
                    break;
              case MOD_UNLOAD:
                    uprintf("Bye, World! \n");
                    break;
              default:
                    returnCode = EOPNOTSUPP;
                    break;
            }
    
            return(returnCode);
    }
    
    /*
     * Step 3 - Name the module and the event hander function
     *          This is done using a struct of type moduledata_T
     */
    static moduledata_t  moduleData = {
            "hello_world_kmod",     // Module Name
            EventHandler,           // Event handler function name
            NULL                    // Extra data
    };
    
    /*
     * Step 4 - Declare the module
     *          This is done with the DECLARE_MODULE macro
     */
    DECLARE_MODULE(hello_world_kmod, moduleData, SI_SUB_DRIVERS, SI_ORDER_MIDDLE);
    
  5. Save and close the file.

Step 2 – Create a Makefile

Creating a Makefile to build a kernel module is quite easy because almost all the work is done for you. FreeBSD has a file that you include, /usr/src/share/mk/bsd.kmod.mk, that does most of the work for you and all you have to do is include it.

  1. In the same directory where you put your .c file, create a new text file called Makefile.
  2. There are three basic parts to the kernel module Makefile:
    1. Module name
    2. Source files
    3. Include of bsd.kmod.mk
    # Module Name
    KMOD = hello_world_kmod
    
    # Source files
    
    SRCS = hello_world_kmod.c
    
    # Include <bsd.kmod.mk>
    .include <bsd.kmod.mk>
    
  3. Save and close the file.

Step 3 – Run make to build the module

  1. In the command prompt, in the directory where you have created your code and make file, run make.
    > cd /usr/home/jared/code/kernel/hwm
    > make
    Warning: Object directory not changed from original /usr/home/jared/code/kernel/hwm
    @ -> /usr/src/sys
    machine -> /usr/src/sys/amd64/include
    x86 -> /usr/src/sys/x86/include
    cc -O2 -pipe -fno-strict-aliasing -Werror -D_KERNEL -DKLD_MODULE -nostdinc   -I. -I@ -I@/contrib/altq -finline-limit=8000 --param inline-unit-growth=100 --param large-function-growth=1000 -fno-common  -fno-omit-frame-pointer  -mno-sse -mcmodel=kernel -mno-red-zone -mno-mmx -msoft-float  -fno-asynchronous-unwind-tables -ffreestanding -fstack-protector -std=iso9899:1999 -fstack-protector -Wall -Wredundant-decls -Wnested-externs -Wstrict-prototypes  -Wmissing-prototypes -Wpointer-arith -Winline -Wcast-qual  -Wundef -Wno-pointer-sign -fformat-extensions  -Wmissing-include-dirs -fdiagnostics-show-option -c hello_world_kmod.c
    ld  -d -warn-common -r -d -o hello_world_kmod.ko hello_world_kmod.o
    :> export_syms
    awk -f /sys/conf/kmod_syms.awk hello_world_kmod.ko  export_syms | xargs -J% objcopy % hello_world_kmod.ko
    objcopy --strip-debug hello_world_kmod.ko
    >
    

Step 4 – Test loading an unloading the module

Loading and unloading kernel modules must be done as root. If you have sudo installed, use it, otherwise install it (Configuring sudo on FreeBSD) or su to root.

  1. Use kldload to load the module and kldunload to unload the module.
    > sudo kldload ./hello_world_kmod.ko
    Hello, World!
    > sudo kldunload ./hello_world_kmod.ko
    Bye, World!
    >
    

You have now performed the Hello World version of a FreeBSD kernel module.

Resources

Android and Xml Serialization with Simple

Xml serialization is almost becoming a standard requirement for a language these days and so as I have been taking an Android class and I couldn’t find an Xml Serialization library as part of Android by default, I set out in search of one.

I came across a java XML Serialization project called Simple.

So here is a quick entry-level example of how to use Simple in an Android development project.

Note: This walk-thru assumes you are using Eclipse.

Step 1 – Create a new Android Project

  1. Go to File | New Project and select Android.
  2. Provide a Project Name.
  3. Select the minimum build target.
  4. Provide a Package name.
  5. Click Finish.

Step 2 – Download Simple

  1. Go to the Simple download page: http://simple.sourceforge.net/download.php
  2. Extract the zip file.

Step 3 – Add the Simple library to your project

  1. Create a folder called libs in your project.
  2. Copy the jar file called simple-xml-2.6.2.jar to the libs directory you just created.Note: Be aware your version may be newer than 2.6.2.
  3. In Eclipse, right-click on simple-xml-2.6.2.jar (if it doesn’t show up refresh) and choose Build Path | Add to Build Path.

Step 4 – Create an Serializeable object

  1. Right-click on your package and choose New | Class.
  2. Provide a class name and click ok.
  3. The following is an example Person class:Person.java
    package org.jaredbarneck.cs6890;
    
    import org.simpleframework.xml.Element;
    import org.simpleframework.xml.Root;
    
    @Root
    public class Person
    {
    
    	public Person()
    	{
    	}
    
    	public Person(String inFirstName, String inLastName)
    	{
    		SetFirstname(inFirstName);
    		SetLastname(inLastName);
    	}
    
    	@Element
    	private String FirstName;
    
    	public String GetFirstName()
    	{
    		return FirstName;
    	}
    
    	public void SetFirstname(String inFirstName)
    	{
    		FirstName = inFirstName;
    	}
    
    	@Element
    	private String LastName;
    
    	public String GetLastName()
    	{
    		return LastName;
    	}
    
    	public void SetLastname(String inLastName)
    	{
    		LastName = inLastName;
    	}
    
    	@Override
    	public boolean equals(Object inObject)
    	{
    		if (inObject instanceof Person)
    		{
    			Person inPerson = (Person)inObject;
    			return this.FirstName.equalsIgnoreCase(inPerson.FirstName)
    				&& this.LastName.equalsIgnoreCase(inPerson.LastName);
    		}
    		return false;
    	}
    }
    

Step 5 – Serialize and Deserialize in your main Activity

  1. Add the following code to your main Activity:Note: Code should be clear and is commented.PersonActivity.java
    package org.jaredbarneck.cs6890;
    
    import java.io.File;
    
    import org.simpleframework.xml.Serializer;
    import org.simpleframework.xml.core.Persister;
    
    import android.app.Activity;
    import android.os.Bundle;
    
    public class PersonActivity extends Activity
    {
    	public void onCreate(Bundle savedInstanceState)
    	{
    		super.onCreate(savedInstanceState);
    		setContentView(R.layout.main);
    
    		// Create a Person object
    		Person person1 = new Person("John", "Johnson");
    
    		// Create a file to save to and make sure to use the path provided from
    		// getFilesDir().getPath().
    		File xmlFile = new File(getFilesDir().getPath() + "/Person.xml");
    
    		// Serialize the Person
    
    		try
    		{
    			Serializer serializer = new Persister();
    			serializer.write(person1, xmlFile);
    		}
    		catch (Exception e)
    		{
    			e.printStackTrace();
    		}
    
    		// Create a second person object
    		Person person2 = null;
    
    		// Deserialize the Person
    		if (xmlFile.exists())
    		{
    			try
    			{
    				Serializer serializer = new Persister();
    				person2 = serializer.read(Person.class, xmlFile);
    			}
    			catch (Exception e)
    			{
    				e.printStackTrace();
    			}
    		}
    
    		boolean b = person1.equals(person2);
    	}
    }
    

Go ahead and try this in your Android emulator and step through it with a debugger.

You have now successfully implemented Xml Serialization in Java on Android using Simple.

How to make a Makefile?

Most software compiled on BLU (BSD/Linux/Unix) operating systems is done using make.

The simplest Makefile

The simplest Makefile compiles one single executable. Think of your simplest “Hello, World!” project.

HelloWorld.cpp

#include <iostream>
using namespace std;
int main() {
  cout << "Hello, World!";
  return(0);
}

Of course, for one file you don’t need a Makefile. You could simply run this command that will compile hw.cpp

g++ -o HelloWorld HelloWorld.cpp

So even though a Makefile seems useless for a single file, here is how you would do it.

all:
	g++ -o HelloWorld HelloWorld.cpp

Notice that you have a label and the same compile command one line below the label.

Important! The syntax requires the second line to start with a tab.

Adding objects to your Makefile

Lets assume instead of one file, you have the three file HelloWord.

  • Main.cpp
  • HelloWorld.h
  • HelloWord.cpp

Main.cpp

#include <iostream>
#include "HelloWorld.h"

using namespace std;

int main()
{
  HelloWorld hw = HelloWorld();
  cout << hw.Text << endl;
}

HelloWorld.h

#include <iostream>

using namespace std;

class HelloWorld
{
public:
  HelloWorld();
  ~HelloWorld();

  string Text;
};

HelloWorld.cpp

#include "HelloWorld.h"

HelloWorld::HelloWorld()
{
  Text = string("Hello, World!");
}

HelloWorld::~HelloWorld()
{
}

This simple project can also easily be compiled without a Makefile using this command line.

g++ -o HelloWorld Main.cpp HelloWorld.cpp

However, even with only three files you can start to see how it is much easier to type make than the lengthening command above.

Makefile

all:
	g++ -o HelloWorld Main.cpp HelloWorld.cpp

This is not perfect however, as this compiles both files every time make is run. If changes are made only to Main.cpp there is no reason to recompile HelloWorld.cpp. We can accomplish this by compiling HelloWorld.cpp to a HelloWorld.o module.

all: HelloWorld.o
	g++ -o HelloWorld Main.cpp HelloWorld.o

Similarly if you make changes to HelloWorld.h or HelloWorld.cpp, why do you need to recompile Main.cpp? So you can make it a module too.

all: Main.o HelloWorld.o
	g++ -o HelloWorld Main.o HelloWorld.o

Now only the libraries that have been modified will be recompiled when you run make. This can save significant build time when the project size increases.

Using variables in your Makefile

Mistakes are annoying.  Having to type the same thing in multiple places often leads to mistakes and typos. If you look at the above, there is duplication that is unnecessary.

Makefile with duplication

all: Main.o HelloWorld.o
	g++ -o HelloWorld Main.o HelloWorld.o

Makefile using a variable to avoid duplication

objs = Main.o HelloWorld.o
all: ${objs}
	g++ -o HelloWorld ${objs}

We can even add more variables which may not seem useful now, but are useful later.

CXX = g++
CXXFLAGS =
objs = Main.o HelloWorld.o
Outfile = HelloWorld

all: ${objs}
	${CXX} ${CXXFLAGS} -o ${Outfile} ${objs}

Think about it. Right now you only have one build command, but someday on a huge project you may have dozens and possibly hundreds. Could you imaging changing the CXXFLAGS everywhere? We don’t even have one listed yet, but of course, with the variable you only have to change it once in one place and it will work everywhere you used it.

Adding make clean to your Makefile

It is very common to want to delete all build files and build again. This is often done with the make clean command. But to get make clean to work you have to create a section or label in the make file called clean.

Because we already have variables, it is easy to configure the Makefile to support make clean.

Makefile with clean

CC = g++
CXXFLAGS = -W
objs = Main.o HelloWorld.o
Outfile = HelloWorld

all: ${objs}
	${CC} ${CXXFLAGS} -o ${Outfile} ${objs}

clean:
	rm ${objs} ${outfile}

So simple, we just use rm to delete the files we created, which are all in variables so we had a nice clean short command.

Adding debugging to your make file

There are two schools of thought for debugging.

  • All builds should be release builds unless you run make debug.
  • All builds should be debug builds unless you run make release.

I am not going to tell you which school of thought you should have.  What matters is that you can configure the Makefile to perform how you want it to.

This make file will always build without debugging (release) unless yous specify make debug.

CXX = g++
CXXFlags = -W
objs = Main.o HelloWorld.o
Outfile = HelloWorld

all: objects build

objects: ${objs}

debug: clean
CXXFLAGS += -g
LDFLAGS += -g

debug: objects build

build:
	${CXX} ${CXXFLAGS} -o ${Outfile} ${objs}

clean:
	rm -f ${objs} ${Outfile}

Notice we set LDFLAGS but we never actually call it. It is a special variable that is called automatically by the linker when creating the objects. Yes it must be capitalized.

How to create an Android menu?

Ok, so adding a menu that pops up from the bottom when the menu button is clicked is very common and quite easy to do.

Note: This assumes you have the Android SDK, Emulator, and Eclipse all working already.

Step 1 – Create your Android project

  1. In Eclipse, select File | New Project | Android | Android Project.
  2. Give your project a Name.
    I named this project “HelloAll”.
  3. Select the Build Target (the minimum version of Android).
    I selected Android 2.2.
  4. Enter a Package name.
    Package name is like a namespace, it can be anything you want, but you should actually choose a name as carefully as you choose and the name of an object.  I named the package this: org.rhyous.
  5. Click Finish.

Your project is now created.

Step 2 – Add an XML file for the menu

  1. Expand the res directory in your project.
  2. Right-click on the layout folder and choose New | Other.
  3. Choose XML | XML file and click Next.
  4. Name the file.
    I named my file menu.xml.
  5. Click Finish.
  6. Add the following text into your menu:
    <menu xmlns:android="http://schemas.android.com/apk/res/android">
        id="@+id/menu_item_1" android:title="@string/menu_1"/>
        id="@+id/menu_item_2" android:title="@string/menu_2"/>
        <item android:id="@+id/menu_item_3" android:title="@string/menu_3"/>
    </menu>
    

Step 3 – Add the strings for the menu items

  1. Expand the res\values directory in your project.
  2. Open the strings.xml.
  3. Add strings for each menu item.
    Make sure you use the same id strings you used in the menu.xml for the title of each menu item.
    Your strings.xml should now look like this:

    <?xml version="1.0" encoding="utf-8"?>
    <resources>
        <string name="hello">Hello World, HelloAllActivity!</string>
        <string name="app_name">HelloAll</string>
        <string name="menu_1">Menu 1</string>
        <string name="menu_2">Menu 2</string>
        <string name="menu_3">Menu 3</string>
    </resources>
    

You now have a menu and strings for each menu item.

Step 4 – Overload onCreateOptionsMenu

  1. Open your Activity.
    Mine is src\org.rhyous\HelloAllActivity.java.
    It should look like this:

    package org.rhyous;
    
    import android.app.Activity;
    import android.os.Bundle;
    
    public class HelloAllActivity extends Activity {
    	/** Called when the activity is first created. */
    	@Override
    	public void onCreate(Bundle inSavedInstanceState) {
    		super.onCreate(inSavedInstanceState);
    		setContentView(R.layout.main);
    	}
    }
    
  2. Add code to override onCreateOptionsMenu and add code to inflate the menu.
    	@Override
    	public boolean onCreateOptionsMenu(Menu inMenu) {
    		super.onCreateOptionsMenu(inMenu);
    		getMenuInflater().inflate(R.layout.menu, inMenu);
    		return true;
    	}
    

You can now build your application and test that the menu pops up. However, the menu doesn’t do anything yet.

Step 5 – Overload onCreateOptionsMenu

  1. Add code to override onOptionsItemSelected and add code to inflate the menu.
  2. Use a switch statement with the inItem.getItemId() function to perform the appropriate action for each menu item.
    	@Override
    	public boolean onOptionsItemSelected(MenuItem inItem) {
    		switch (inItem.getItemId()) {
    		case R.id.menu_item_1:
    			// Do something here
    			return true;
    		case R.id.menu_item_2:
    			// Do something here
    			return true;
    		default:
    			// Should never get here
    			return false;
    		}
    

Based on the item clicked, the appropriate code will run.

Hope you enjoyed this simple Android development example.

Ghost 2.5 Beta 2 available – Ghost is a BSD distribution based on GNOME

Ghost 2.5 is a BSD desktop distribution based on FreeBSD. This version is keeping up with the latest FreeBSD 9 release. This is both a live distribution as well as an installer for FreeBSD 9.

It is exciting for a lot of BSD users who didn’t really have an out-of-the-box GNOME option on FreeBSD to have a distribution where GNOME is the focus.

The DVD ISO in 64 bit is only 1.3 GB, though there is a “lite” version that is on a single CD.

It is nice that they are using pcsysintall for their installer, though they are in early stages as the installer is a text installer and not for an Ubuntu user yet. ;-)

If you are excited about this project go ahead and give them a donation. I just tossed them $5. http://ghostbsd.org/donate/

PC-BSD 9.2 Beta 2 available for testing – I just installed it

PC-BSD 9.2 Beta 2 is available for testing and I just installed it. This is probably the best desktop OS that is not Windows, Mac, or Linux.

The installer was already a nice easy GUI, so I didn’t expect many changes and it is still nice and easy to use, and just works.

The installer does present new features about PC-BSD 9.2, in that you can choose from a list of Desktop Managers. Before KDE was it during install and if you wanted something else, you could change it later, but now you have a nice list of GNOME, KDE, and others.

I chose KDE because I usually use KDE or Fluxbox and when I have plenty of system power, I go with KDE and this system is on a beefy VM.

I did miss seeing Firefox as an installable application during install? Not a big deal, as I will install it later…but I was used to it being there.

The install went flawlessly.

Setting up the Video Card still is a screen. It would be best to have it just work and not even have the screen at all. But it still prompts me and I still have to do it. I would like it to detect that I am on VMWare and just install the VMWare video driver for me or if I am on hardware, just install the driver I need.

There is a nice “tip” screen post login.

Branding is very important! AppCafe is probably one of the first times I have ever seen PC-BSD really do something that I consider a good brand. I have an opinion that the PC-BSD, which is 5 letters where you just say the letters name like an acronym, is a horrible brand and should be changed as soon as possible. However, AppCafe is great. It goes with the whole App Store idea that is trendy currently. Good move!

I quickly found Firefox and Chrome in the AppCafe. The search feature is great, otherwise they were under the “Web” group. I was curious as to why Firefox was still version 4.0.1 as Firefox is on 6.x now. The one downside is that I would really like Firefox to load a lot faster.

Flash…Yes, it works with a beta note: In previous versions, flash has worked perfectly, and it will in the next release too. However, turns out that this beta has a bug where you have to run a command to enable flash…oops. That is why we have betas. Expect this to work in the final release as Flash has worked out of the box now for multiple releases.

For KDE, After installation, App icons are placed in a desktop folder, that is a transparent box on the screen, giving the system a sense of “flashiness”.

A lot of the default Apps that were installed, such as K3B, a DVD/CD burning software, and a video player and music player are all there.

I am probably going to install a GNOME only version as well and give it a look.