Archive for the ‘IDEs’ Category.

MSVCR100.dll Download or MSVCP100.dll Download

In a previous post, Avoiding the MSVCR100.dll, MSVCP100D.dll, or MSVCR100D.dll is missing error, I explain what the MSVCR100.dll is and how to solve problems with it.

Many have asked for an MSVCR100.dll download. Turns out that Visual Studio has a redistributable folder that contains these dlls. So I zipped it up and I am redistributing it.

Here it is:

Download MSVCR100.dll and MSVCP100.dll

Visual Studio Black Theme

For those of you who want a black background in Visual Studio with colored text as shown in the image below, go ahead and download the settings here.

DOWNLOAD: Visual Studio Black.zip

Here is a screen shot of what this looks like.

Visual Studio 2008 Text Editor with black background

Visual Studio 2008 Text Editor with black background

How to import the theme

  1. Extract the zip file.
  2. In Visual Studio, go to Tools | Import and Export Settings.
  3. Choose Import selected environment settings and click Next.
  4. Choose yes to save your settings and click Next (you never know if you don’t like the theme and you want to go back).
  5. Browse to the extracted Black.vssettings file, make sure it is highlighted, and click Finish.
Happy colors on black.

 

Avoiding the MSVCR110.dll or MSVCR110D.dll is missing error

MSVCR110.dll

This MSVCR110.dll is the Microsoft Visual C++ Redistributable dll that is needed for projects built with Visual Studio 2011. The dll letters spell this out.

MS = Microsoft
V = Visual
C = C++
R = Redistributable

If you create a C++ project in Visual Studio 2011, this file is probably needed.

MSVCR110D.dll

The MSVCR110D.dll is almost the same file only the D at the end stands for Debug. This file has debugging enabled.

Why the error?

Ok, so recently I switched to Visual Studio 2011.  I had a C++ application that worked perfectly in Visual Studio 2008.  Once I compiled it with Visual Studio 2011 and ran it on a clean 2008 server (fully patched but otherwise clean), it failed to run with the following error.

TestWin32.exe – System Error

The program can’t start because MSVCR110.dll is missing from your computer. Try reinstalling the program to fix this problem.

Here is the screen shot:

MSVCR110.dll

The same things happens with the debug version of the file, only it is a the debug version of the same DLL as noted by the fact that the DLL name ends with D.

Autorun – System Error

The program can’t start because MSVCR110.dll is missing from your computer. Try reinstalling the program to fix this problem.

The screen shot is identical except for the D in the dll name.

MSVCR110d.dll

I create a new project in Visual Studio 2011 using the project type of C++ Win32 Project and without making a single change to the default project, I built the file and tested it on my clean machine and the same issue occurred.

So obviously that is not acceptable.  It seems like this should just not happen by default, but unfortunately it does.

Solution

It was actually really easy to resolve for my one project.

Here is what I did.

You can solve this any of the following ways:

  1. Statically link to the dll files so they are compiled into my executable instead of referenced as separate dll files.
  2. Included the dll in the same directory as the exe (I actually didn’t try this but I assume it would work).
  3. Forced everyone to install the VC++ Runtime Redistributable before running the app.

The first option seems the most stable and robust and easiest for a single executable. So that is the one I am going to use.

The second option doesn’t really make sense to me and I would probably never do it.  Maybe if I had dozens of executable files that all required the same DLL and I didn’t have an installer, and I wanted to conserve size, which probably wouldn’t happen for me since I am pretty good at creating a quick installer. Though you might be in this a situation.

The third option would make sense if I was planning on running my executable after an install.  During the install I could include the VC++ Runtime Redistributable and all would be fine.

Statically Linking the DLLs

Make sure you resolve it for both Release and Debug.  The steps are slightly different.

Release

  1. In Visual Studio, I went to the project Properties.
  2. I changed my Configuration to Release.
  3. I went under Configuration Properties | C/C++ | Code Generation
  4. Look at the Runtime Library setting.  It is set to this: Multi-threaded DLL (/MD)
    Change it to this: Multi-threaded (/MT)
  5. Rebuild.

Debug

Almost exactly the same as release.

  1. In Visual Studio, I went to the project Properties.
  2. I changed my Configuration to Debug.
  3. I went under Configuration Properties | C/C++ | Code Generation
  4. Look at the Runtime Library setting.  It is set to this: Multi-threaded Debug DLL (/MDd)
    Change it to this: Multi-threaded Debug (/MTd)
  5. Rebuild the debug

It might be a good idea for me to figure out how to change the project so when I create a new project of this type, those settings are the default.

A snippet for Properties in a ViewModel

If you are using MVVM you probably should create a snippet very similar to the following to save time.

C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC#\Snippets\1033\Visual C#\propvm.snippet

<?xml version="1.0" encoding="utf-8" ?>
<CodeSnippets  xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
	<CodeSnippet Format="1.0.0">
		<Header>
			<Title>propvm</Title>
			<Shortcut>propvm</Shortcut>
			<Description>Code snippet for property and backing field for a ViewModel that calls NotifyPropertyChanged.</Description>
			<Author>Jared Barneck</Author>
			<SnippetTypes>
				<SnippetType>Expansion</SnippetType>
			</SnippetTypes>
		</Header>
		<Snippet>
			<Declarations>
				<Literal>
					<ID>type</ID>
					<ToolTip>Property type</ToolTip>
					<Default>int</Default>
				</Literal>
				<Literal>
					<ID>property</ID>
					<ToolTip>Property name</ToolTip>
					<Default>MyProperty</Default>
				</Literal>
			</Declarations>
			<Code Language="csharp"><![CDATA[public $type$ $property$
	{
		get { return _$property$;}
		set 
		{ 
			_$property$ = value;
			NotifyPropertyChanged("$property$");
		}
	} private $type$ _$property$;
	$end$]]>
			</Code>
		</Snippet>
	</CodeSnippet>
</CodeSnippets>

C Sharp Development 101 – Application Deployment (from BinaryWasteland.com)

Found a quality development blog recently that had a post on a topic I have been interested in but haven’t got around to working on. The topic is publishing a project using Visual Studio.

C Sharp Development 101 – Application Deployment

In this post you will learn the following:

  1. How to set up application publishing.
  2. How to publish your app to an FTP Site.
  3. How to install the published app.

 

A Hello World Android App in C#

This post is a continuation of Writing Android apps in C# using MonoDroid.

Writing your first MonoDroid project

Now that you have installed and configured MonoDroid and its prerequisites, you are ready to create your first project.

  1. Open Visual Studio.
  2. Go to File | New | Project.
  3. Choose “Mono for Android”. This is a new project type added by the Mono for Android Visual Studio 2010 Plugin.
  4. Give the project a name and click OK.

You now have a sample MonoDroid app.

Running your first MonoDroid App in an Emulator

Now that you have a sample MonoDroid app, learning to deploy it to an Android device and to test it is the next step.

  1. Simply press F5 in your “Mono for Android” Visual Studio project. The following screen appears however, there are no running Android devices.
  2. Click the link to “Start emulator image”.
  3. Wait until your Android emulator starts and you see the graphical display and not just a text display.
  4. Select your emulator from the Running Devices list and click OK.
  5. Wait. It is going to deploy the mono library to your emulator and deploy your app and this can take time.

You application should now be running in your Android emulator.

This is just a sample application that increments a counter and displays how many times you have click the button.

You are now ready to start writing your own application.

More Tutorials

Xamarin has multiple Tutorials to help you get a little further along.

MonoDroid Tutororials by Xamarin

Writing Android apps in C# using MonoDroid

As C# developers, many of us would prefer to write Android Apps in C# as well. Novell had promised us MonoDroid, but we were quite concerned as to whether MonoDroid would ever be released when Novell was dismantled.

However, Xamarin spawned from the ashes like a phoenix to restore the viability of MonoDroid, restoring our hopes to writing in C# for the Android platform.

Though I am hopeful that MonoDroid will become popular allowing C# to be a commonly used language for Android devices, there is still some question as to whether Xamarin and its MonoDroid product will survive.

Xamarin is a new company and needs to survive first. Its business is to sell MonoDroid, which is not open source, but is a proprietary product. Unfortunately, MonoDroid may cost too much, preventing adoption among app developers. Xamarin requires a customer base and a continual adoption rate if it is going to survive. If the company folds, what is going to happen to the library and the apps that use it?

Is Development with MonoDroid Free? Yes and No!

Yes and no.

Yes because anybody can use and develop with MonoDroid at no cost. It isn’t until you need to publish an app to the app store that you need to buy a license. You can use the MonoDroid trial for as long as you want. Here is a quote from the trial website. [2]

The evaluation version of Mono for Android does not expire, but enables development and testing against the Android Emulator only.

No, because you need to buy a license once either of the following become true:

  1. You need to test your code directly on a real device and not just an emulated device
  2. You are ready to publish an app to the app store

So what is the cost of MonoDroid? Depends on if you buy Professional, Enterprise, or Enterprise Priority. On the Xamarin store, the following table can be found. To see it you have to add MonoDroid to your cart and then click the “Show product comparison” link. [1]

Professional Enterprise Enterprise Priority
Deploy to your devices Has this feature Has this feature Has this feature
Publish to app stores Has this feature Has this feature Has this feature
Enterprise distribution Has this feature Has this feature
Priority support queue Has this feature
Guaranteed response time Has this feature
License expiration Never Never Never
Update subscription 1 Year 1 Year 1 Year
License usage Original User Seat Seat
Price (USD) $399 $999 $2,499

These costs are very low for business or enterprise customers who have C# developers and want to write Android apps.  The cost of training a C# developer to develop apps for Android in Java may be far greater than training them to develop apps for Android using C# and buying a MonoDroid license.

Is MonoDroid easy to set up?

Update
MonoDroid is not down to a one-click installer.

Here is the old method of Installing without the One-click Installer

MonoDroid is simple to set up.  Xamarin has some simple steps that can be found on their web site. They have MonoDroid installation instructions for installing MonoDroid for use with any of three environments.

  1. Visual Studio  (Important! Visual Studio Express is not supported)
  2. MonoDevelop on Windows
  3. MonoDevelop on Mac OSX

If you don’t have a Visual Studio license and you can’t afford one, then go with MonoDevelop because Visual Studio Express is noted to be enough [3].

However, the Visual Studio install is four simple steps.

  1. Install the Java SDK
  2. Install the Android SDK
  3. Configure your simulator
  4. Install the Mono for Android Visual Studio 2010 Plugin

These are very easy steps to complete, and I won’t repeat the steps here, but once you complete them, you are ready to start writing Android apps in C#.

Once you feel you have everything installed, click the following link to continue reading.

Writing your first MonoDroid project

http://android.xamarin.com/Installation/Windows

How to have the TextBlock in a left column of a Grid in a ListView Template expand or shrink with text wrapping?

Ok, lets say you want to have a Grid where each item is a row of data in a Grid. The left most column should expand or shrink, and yes the text should wrap when it shrinks.

Not so easy…but it can be done if you use the right tools.

  • Use a DockPanel not a Grid
  • Make the left most column the last one added
<Window x:Class="ListBoxWithWrap.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow"
        mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        d:DesignHeight="242"
        d:DesignWidth="388"
        >
    <Grid>
        <DockPanel Name="MainGrid" HorizontalAlignment="Stretch">
            <!-- These four blocks will have other content eventually, but only need to be 45 wide -->
            <TextBlock Text="X" Grid.Column="1" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
            <TextBlock Text="X" Grid.Column="2" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
            <TextBlock Text="X" Grid.Column="3" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
            <TextBlock Text="X" Grid.Column="4" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
            <!-- This is the TextBlock that needs to wrap its content (and
                             change the height of the row (so the full content is still
                             visible) to whatever the available space is, but should not
                             make overall ListView wider than the parent's width. -->
            <TextBlock Text="A very long string that should wrap when the window is small." Padding="20,6,6,6" TextWrapping="Wrap" DockPanel.Dock="Right"/>
        </DockPanel>
    </Grid>
</Window>

You will see that this works as you desire.

Now put this in a ListView’s Template and set it to use Binding.

<Window x:Class="ListBoxWithWrap.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow"
        mc:Ignorable="d"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        d:DesignHeight="242"
        d:DesignWidth="388"
        SizeToContent="WidthAndHeight">
    <Grid>
        <ListView Name="lvWrap" ItemsSource="{Binding}">
            <ListView.ItemTemplate>
                <DataTemplate>
                    <DockPanel Name="MainGrid" HorizontalAlignment="Stretch">
                        <!-- These four blocks will have other content eventually, but only need to be 45 wide -->
                        <TextBlock Text="X" Grid.Column="1" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <TextBlock Text="X" Grid.Column="2" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <TextBlock Text="X" Grid.Column="3" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <TextBlock Text="X" Grid.Column="4" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <!-- This is the TextBlock that needs to wrap its content (and
                             change the height of the row (so the full content is still
                             visible) to whatever the available space is, but should not
                             make overall ListView wider than the parent's width. -->
                        <TextBlock Text="{Binding Content}" Padding="20,6,6,6" TextWrapping="Wrap" DockPanel.Dock="Right"/>
                    </DockPanel>
                </DataTemplate>
            </ListView.ItemTemplate>
        </ListView>
    </Grid>
</Window>

Now give it some data to bind to.

using System.Collections.Generic;
using System.Windows;
using System.Windows.Documents;

namespace ListBoxWithWrap
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();

            List<SomeItem> list = new List<SomeItem>();
            list.Add(new SomeItem() { Content = "Some very long string with so many words there should be some wrapping going on to prevent a line of text that is too long" });
            list.Add(new SomeItem() { Content = "Some very long string with so many words there should be some wrapping going on to prevent a line of text that is too long" });
            list.Add(new SomeItem() { Content = "Some very long string with so many words there should be some wrapping going on to prevent a line of text that is too long" });
            list.Add(new SomeItem() { Content = "Some very long string with so many words there should be some wrapping going on to prevent a line of text that is too long" });
            list.Add(new SomeItem() { Content = "Some very long string with so many words there should be some wrapping going on to prevent a line of text that is too long" });

            lvWrap.DataContext = list;
        }

        public class SomeItem
        {
            public string Content { get; set; }
        }
    }
}

The shrink with text wrapping no longer works once inside of the ListView. So that tells you that something to do with the ListView is breaking the feature you want.

Here is how you fix this:

1. Open your project in Expression Blend. (If you don’t have Expression Blend, maybe just look at my code below and copy it)

2. Right-Click on the ListView in the Object and Timeline tab and choose Edit Template | Edit a Copy.

3. Click OK on the next Window.

This will create the following resource code.

<Window.Resources>
		<SolidColorBrush x:Key="ListBorder" Color="#828790"/>
		<Style x:Key="ListViewStyle1" TargetType="{x:Type ListView}">
			<Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"/>
			<Setter Property="BorderBrush" Value="{StaticResource ListBorder}"/>
			<Setter Property="BorderThickness" Value="1"/>
			<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/>
			<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/>
			<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/>
			<Setter Property="ScrollViewer.CanContentScroll" Value="true"/>
			<Setter Property="ScrollViewer.PanningMode" Value="Both"/>
			<Setter Property="Stylus.IsFlicksEnabled" Value="False"/>
			<Setter Property="VerticalContentAlignment" Value="Center"/>
			<Setter Property="Template">
				<Setter.Value>
					<ControlTemplate TargetType="{x:Type ListView}">
						<Border x:Name="Bd" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Padding="1" SnapsToDevicePixels="true">
							<ScrollViewer Focusable="false" Padding="{TemplateBinding Padding}">
								<ItemsPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
							</ScrollViewer>
						</Border>
						<ControlTemplate.Triggers>
							<Trigger Property="IsEnabled" Value="false">
								<Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/>
							</Trigger>
							<Trigger Property="IsGrouping" Value="true">
								<Setter Property="ScrollViewer.CanContentScroll" Value="false"/>
							</Trigger>
						</ControlTemplate.Triggers>
					</ControlTemplate>
				</Setter.Value>
			</Setter>
		</Style>
	</Window.Resources>

4. Now look at what is surrounding the ItemPresenter. Yes, you see the ScrollViewer, which is your problem. Delete it.

5. Build you project.

Success! Now your feature to both expand or shrink with text wrapping is back.

Here is the final XAML.

<Window x:Class="ListBoxWithWrap.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow"
        mc:Ignorable="d"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        d:DesignHeight="242"
        d:DesignWidth="388"
        SizeToContent="WidthAndHeight">
    <Window.Resources>
        <SolidColorBrush x:Key="ListBorder" Color="#828790"/>
        <Style x:Key="ListViewStyle1" TargetType="{x:Type ListView}">
            <Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"/>
            <Setter Property="BorderBrush" Value="{StaticResource ListBorder}"/>
            <Setter Property="BorderThickness" Value="1"/>
            <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/>
            <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/>
            <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/>
            <Setter Property="ScrollViewer.CanContentScroll" Value="true"/>
            <Setter Property="ScrollViewer.PanningMode" Value="Both"/>
            <Setter Property="Stylus.IsFlicksEnabled" Value="False"/>
            <Setter Property="VerticalContentAlignment" Value="Center"/>
            <Setter Property="Template">
                <Setter.Value>
                    <ControlTemplate TargetType="{x:Type ListView}">
                        <Border x:Name="Bd" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Padding="1" SnapsToDevicePixels="true">
                            <ItemsPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
                        </Border>
                        <ControlTemplate.Triggers>
                            <Trigger Property="IsEnabled" Value="false">
                                <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/>
                            </Trigger>
                            <Trigger Property="IsGrouping" Value="true">
                                <Setter Property="ScrollViewer.CanContentScroll" Value="false"/>
                            </Trigger>
                        </ControlTemplate.Triggers>
                    </ControlTemplate>
                </Setter.Value>
            </Setter>
        </Style>
    </Window.Resources>
    <Grid>
        <ListView Name="lvWrap" ItemsSource="{Binding}" Style="{DynamicResource ListViewStyle1}">
            <ListView.ItemTemplate>
                <DataTemplate>
                    <DockPanel Name="MainGrid" HorizontalAlignment="Stretch">
                        <!-- These four blocks will have other content eventually, but only need to be 45 wide -->
                        <TextBlock Text="X" Grid.Column="1" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <TextBlock Text="X" Grid.Column="2" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <TextBlock Text="X" Grid.Column="3" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <TextBlock Text="X" Grid.Column="4" HorizontalAlignment="Center" Width="45" DockPanel.Dock="Right"/>
                        <!-- This is the TextBlock that needs to wrap its content (and
                             change the height of the row (so the full content is still
                             visible) to whatever the available space is, but should not
                             make overall ListView wider than the parent's width. -->
                        <TextBlock Text="{Binding Content}" Padding="20,6,6,6" TextWrapping="Wrap" DockPanel.Dock="Right"/>
                    </DockPanel>
                </DataTemplate>
            </ListView.ItemTemplate>
        </ListView>
    </Grid>
</Window>

You should now have a little bit more understanding of the ListView template and how to manipulate it, which should translate to other objects in WPF as well.

How to disable row selection in a WPF DataGrid?

Disabling row selection in the WPF DataGrid included in .NET Framework 4 is not really easy. It is extremely difficult to do, unless you have the right tools and know exactly how to do it.

But all the difficulty is in figuring out how to do it. Once you know how to do it, the steps are quite easy to perform.

First, you basically have to use a copy of the default DataGrid style. However, the easiest way to get a copy of the default DataGrid style is using Expression Blend.

Read more one my new WPF Sharp site here:

How to disable row selection in a WPF DataGrid?

How to create a copy of a control’s default style?

Sometimes you need to make some advanced styling changes to a default control, such as a RadioButton, ListBox, DataGrid, Button, etc. However, you may want to keep the majority of the default style the way it is.

In Expression Blend, this is easy to do. If you don’t have Expression Blend and you are developing in WPF, get it immediately. There is a trial version you can test out.

Here is how to get your copy of any control’s default style….

Read more on my new WPF Sharp site
How to create a copy of a control’s default style?